40 research outputs found
Information and the design process
Information has, of course, always been the lifeblood of the design process, but the first specific study reported seems to have been in 1979.A panel of information experts was formed by the Council of Industrial Design (CD.J.D.) to evaluate submissions from industry, industrial research bodies and the technical press. Selected submissions formed part of the 'More Value by Design' exhibition at the Design Centre, London, in early 1971and were reported in one of the papers at the First Symposium on Information Systems for Designers held at the University of Southampton later that year. Two further symposia followed in 1974 and 1977. Amongst the many interesting papers presented at the Second Symposium were those by Nordstrom on 'Designers information problems,and Wall on 'The Education of Design Engineers in Information Retrieval,.The Third Symposium also covered a very broad range of issues, but most significantly the first impacts of the Information Technology revolution were reported. A new sytem, DIALTECH, was described which had been made possible by the installation of a minicomputer and communications equipment at the Technology Reports Centre of the Department of Industry. This system allowed designers to carry out literature searches by using ordinary telephone lines at their own computer terminals
Online and connected: two years on
It is now nearly two years since the decisions were taken to make Design and Technology Education: An international journal open access and take it online. The reasons for taking these decisions were outlined in the Editorial and a Statement from the Design and Technology Association Executive in Issue 13.1 and this Editorial provides an update on progress
Taking stock, scholarship and getting online
In his Keynote Address to the inaugural IDATER
Conference1 in 1988, the late Professor John
Eggleston discussed the challenges that the
introduction of the National Curriculum in England
and Wales in 1990 would present. Eggleston was
concerned about the preparedness of the D&T
education profession to face these challenges and
particularly about the research foundations
The teaching and learning of technology for design
This paper presents a non-linear model of design and technology that illustrates the concept of
technology for design. Technologyâs relationship with science is discussed and research evidence
concerning the emergence of new technology for a polymer acoustic guitar is described. This
demonstrates the existence of knowledge, skills and values that are derived from designing and
making rather than science. Learning âby doingâ and teaching âby showingâ and their pedagogical
implications are discussed. Examples are given from the authorâs teaching of undergraduates and
from a resource pack on kite design and technology for Key Stage 3. The paper shows the
importance of sustaining designing and making in the next century
Innovation in design and technology : the polymer acoustic guitar and the case for the relegation of 'the design process'
Innovation and creativity are key aspects of design and
technological activity. The development of the polymer
acoustic guitar at Loughborough University has been
recognised as a highly innovative project having received
three innovation awards from major bodies. This paper
describes three key aspects of the development, in particular
the capability to imagine future possibilities, the role of
knowledge and appropriate prototyping. These aspects lie at
the heart of the innovation, although, of course, the whole
activity was supported by key design skills, such as drawing
and CAD. Some aspects of design epistemology (ways of
knowing that facilitate designing) are discussed using
evidence from this project, for example, the roles of
âknowing thatâ and âknowing howâ and the supposed
tension between âcraft skillsâ and âmodern technologyâ. The
importance of fitness for purpose when prototyping is
emphasised and the link to the problems associated with
product outcomes and innovation noted. A model of design
and technological activity is discussed which emphasises the
role of knowledge in realising design possibilities. This
model was first presented at DATAâs Millennium
Conference (Norman 2000) and is a modification of one
discussed by Roberts (1992). It incorporates the idea of
technology for design as the summation of knowledge, skills
and values (Norman, 1998) and provides an alternative
way of thinking about design and technological activity. It
is argued that existing ideas surrounding âthe design
processâ, as represented by a series of stages derived from
systems analysis, are a significant stumbling block to
promoting innovation
Towards the capture of design intelligence - a focus on independent learning materials and calculation software for the analysis of structures
Many writers have claimed that designing requires particular ways of knowing, but there has
only been limited progress towards identifying what these are . This paper explores one area
of design pedagogy: technology for design and, in particular, the interaction of the creation of
form and structural analysis. Prior work concerning architectural students is noted and the
approach adopted to making order-of-magnitude estimates with Industrial Design and
Technology undergraduates at Loughborough University is discussed. A transparent âsystemâ
involving text-based flexible learning materials and calculation software has been developed
and trialled.
The materials were used by 118 students in 1995/96 and 116 students in 1996/97 with a total
teaching contact time in the Foundation Technology module of 17 hours. Feedback was
obtained by analysing the studentsâ performances on a Foundation Technology assignment,
from the subsequent design practice activity and from questionnaires. The feedback was
supportive of the judgements made concerning the required foundation studies and the flexible
learning approach. Its success points the way forward towards a more encoded system
Our heritage and opportunity
In July this year I was fortunate to see one of my long-held
ambitions beginning to emerge as a reality.
www.dater.org.ukâŠan online hub with open-access research
archives, together with an online conference and journal.
The search facility allows the IDATER and Design &
Technology Association International Research Conference
and NADE journal archives, as well as this journal, and the
Orange Series to be searched simultaneously. Further
resources are being added, including all the back issues of
the Journal of Design and Technology Education (1995-
2004) and Design & Technology Teaching (1990-1995) in
the near future. Permission has recently been granted by
Trentham Books Ltd to eventually add all of the back issues
of Studies in Design Education, Craft and Technology in its
various guises back to 1968
A Neo-Darwinian view of technological literacy: a curiosity gene, technicity and âlearning by doingâ
Langrishâs 5 basic requirements for Darwinian evolution are explored in the
context of product development, particularly guitars. Thistlewoodâs three
categories of designing â artefactual, evolutionary and historicist â are
discussed and the constant probing at the boundaries of the guitar and other
musical instrument families is noted. Doyleâs concept of technicity as a
potential explanation for such restlessness is examined. Evidence supportive
of Doyleâs concept from Loughborough Universityâs âpolymer guitar projectâ is
included. The paper concludes by discussing the validity of a product
evolution analogy and the implications of a neo-Darwinian perspective for
design and technology education. âLearning by doingâ is discussed and the
view that the ultimate goal of design and technology education is bridging the
gap between technological literacy and technological capability is suggested
Expert systems in the design process
Computers have been used to aid the design process for well over twenty years. Initially there were just draughting systems, but now 3-D modellers and finite element analysis packages are commonplace. As computing power has become cheaper to buy and smaller to house so the applications for these systems have proliferated and all designers are now taking an interest. Expert systems, which try to imitate human decisionmaking capability, are much newer, but as with the draughting and analytical tools they will eventually find their way into the world of computer-aided design. This article discusses the possible roles of expert systems in the design process and illustrates the use of two shells - TIMM and INSIGHT - in relation to detailed design decisions. Using a shell will impose constraints on the way the problem must be formulated and the application of TIMM to the costing of turned components and INSIGHT to the selection of a manufacturing process demonstrate the kind of structures it will be necessary to use
Living in interesting times
There is a rumour that the phrase âmay you live in
interesting timesâ is an English translation of an
ancient Chinese proverb (or curse), but Chinese
scholars have not yet been able to confirm its origins.
However, whatever its origins it seems to aptly
capture the essence of the environment currently
surrounding design and technology education. On a
global scale, issues of sustainability and globalisation
and their relationships to peace, democracy and
human well-being are becoming ever more
immediate. At an international level, the role of design
within successful knowledge-based economies is
being explored ever more deeply. And at a national
level, the role of design education is coming
increasingly under the spotlight. There can hardly have
been a more âinterestingâ time to be involved in
design education